Chaos Cluster has returned.

Chaos Cluster

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Tinywarz / Construx numbers for ____
« Last post by Sonya the fox on July 15, 2019, 07:13:28 pm »
Construx Tweaks
by: Frizz on Thursday the 07th of April 2011 at 03:00pm

Some big changes to Construx, Building and Integration. The required number of Construx for each operation has been halved making it much easier to build and integrate all units. This lowers the maximum number of Construx needed for full Construction / Integration benefits from 70 (in the most extreme case) to 35 (40 if you want the additional +5% Integration bonus which was just added).

Old: 1st Variant @ 10 Construx, 2nd @ 20 Construx, 3rd @ 30 Construx (5% of Var per Construx)
New: 1st Variant @ 5 Construx, 2nd @ 10 Construx, 3rd @ 15 Construx (5% of Var per Construx)

Old: Starts @ 50 Construx, +0.5% integration bonus for every Mod / Vehicle Construx up to +10% (70 cap, +20% max bonus)
New: Starts @ 25 Construx, +1.0% integration bonus for every Mod / Vehicle Construx up to +15% (40 cap, +30% max bonus)

Mod Pool
Old: x2 @ 25 Construx, x3 @ 35 Construx, x4 @ 45 Construx
New: x2 @ 10 Construx, x3 @ 20 Construx, x4 @ 30 Construx

(fox note: still need only 10 to get the full 50% build discount at 5%/strux)
120 seperate spam accounts were registered, and all of them get by both the CAPTCHA and the random questions, which means someone in a sweatshop is being paid to completely bury forums in spam. We have switched to requiring admin approval for new accounts, as this is the only way to stop this.

Everyone is still welcome to join, everyone is still welcome to recruit anyone they'd like, no questions asked. The admin approval is purely to stop us from getting crapped on my mountains of spam.

If you see any spam accounts we missed, please either post them here or click report so we can nuke them from orbit.
CC General Discussion / Re: Looks like there's finally a viable XFire replacement
« Last post by Pitvrug on October 01, 2018, 05:30:41 am »
Late reply.

I've been using discord for a couple of months now. Our gaming group created a room, with sub-spaces for all the games we play, and it seems to work well.
Minecraft / Re: Minecraft, again
« Last post by scottyikilu on July 19, 2018, 10:44:31 pm »
My question is are you going to run it through minecraft relms I'm pretty sure you can put what ever mods when want but we don't have to worry making sure it's up all the time may be something to look into see what mod it supports it's also relatively inexpensive. Also I am down to play
Minecraft / Minecraft, again
« Last post by Sonya the fox on July 19, 2018, 10:35:01 pm »
Once again, the thought of trying to run a Minecraft server has come up.  Tre suggested that we use what we saw on another server which is a hub plugin of sorts that allows us to have multiple worlds running concurrently with very distinct settings and mods.  Our initial table talk for worlds are: creative, tech heavy, vanilla, pvp, and rpg.  And of course a wipeable world for events and silly stuff.

Questions that need to be asked: would you be interested in a CC Minecraft server?  If so, what mods would you use if it was ‘your’ server to do with as you pleased?  If you have something like Minecraft but superior to it that you’d rather have, please share that as well.

We would be running using Java version to try and include as many members as possible (and I think bedrock’s moddability is likely pitiful).
Thread Games / Re: The 3 word story game - Round 1
« Last post by Trerro on July 05, 2018, 01:02:55 am »
In spite of
Thread Games / Re: Line association
« Last post by Trerro on July 05, 2018, 01:02:21 am »
Ice Ice Baby
CC General Discussion / Finding old members
« Last post by Trerro on July 04, 2018, 09:09:29 pm »
If you're reading this shortly after I post it, odds are decent you got the mass mail that went out. Unfortunately, many of those forum accounts were created 8-10 years ago, and not many people update their contact info in their profile, so some emails bounced, some went into the void, and some are likely sitting in someone's spam folder, never to see the light of day.

However, many of us have each other friended in various other systems (Discord, Steam, Skype, etc), and various other games, know members IRL, or otherwise can reach many old CCers that our email server can't. If you know any such members that may be interested in coming back, please let them know we're up and running again... we'll probably get far more people through direct contact than the high AoE, low impact email burst. :)

Introductions / Re: The_black_assalant returns as Faith
« Last post by Trerro on July 04, 2018, 09:03:11 pm »
Welcome back!

I'm not sure if we still have other Runescapers, but there's probably a few, and I'll add a forum for it if there is.
Introductions / Re: I Received an E-mail
« Last post by Trerro on July 04, 2018, 09:01:15 pm »
Welcome back!

I wouldn't worry about a preference for fora over chats, as CC's been a mix of both for most of its history. Even in our KoC glory days, where we got something insane like 150k posts in 2 years, we had a decently active IRC room, and after our IRC server croaked, we were running an XFire room for years after that. Discord's simply new, better tech, for something we've pretty much always done. MMOs also usually have in-game chat rooms, so there's that as well - even most of our browser games have/had a chat interface. So... our 2019 collective post count probably isn't going to look like our 2005 one, but this site should still be active and running, and with several of us planning on doing things like thread games and play-by-post RPs, there should be a good number of people checking in regularly (which in turn means anyone starting a thread should find people posting in it). It's true that the internet collectively has shifted less in a forum and more in a chat direction (primarily because using forum software on a cell phone is a royal pain), but it's not as large a shift as you might think - they're two different communication media, and they both excel at different kinds of conversations. New tech doesn't really change that fact.

Lack of time affects all of us to at least some extent - I doubt any of us have the free time we did in high school or college (though we'll find new people who do). The thing is, we don't need to.. CC's always been run democratically, with people dropping in and out as time permits, and our list of games has always included a couple of quick browser things that require minimal time (Forge of Empires currently, we could probably get KoL going again as well if people are interested, and certain cell phone games wouldn't be bad choices as well), as well as several people not actually playing any of our stuff and simply hanging out. This won't be any less true in the new generation of the group.

The community is one big, happy chaotic mess by design, and the idea is that there's always something for everyone to do, with whatever time they're willing and able to commit, and everyone is always welcome.
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