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Messages - Trerro

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16
Off Topic / Re: Improv RP idea
« on: September 01, 2015, 11:09:09 pm »
It would be played via chat of some kind, likely Skype, because yeah, it wouldn't really work as a forum thingie. There's several nocturnal people in this alliance, myself included, so you mind find the timezones line up better than you expect. :)

17
Thread Games / Re: The corrupt a wish game
« on: September 01, 2015, 11:07:12 pm »
You receive a fancy, laminated bus pass, entitling you to a free ride anywhere in Somalia.

I wish I wasn't stuck in a ~55 hr/week job that's about to go to 72, then possibly 84 and 98.

18
Thread Games / Re: The 3 word story game - Round 1
« on: September 01, 2015, 11:04:50 pm »
a rather silly

19
Thread Games / Re: The rhyming picture game
« on: August 29, 2015, 04:43:37 pm »
I see she has a lost lost twin,
but can she play the theramin?


20
Thread Games / Re: Above you
« on: August 29, 2015, 04:41:39 pm »
is much more powerful than a regular trampoline!

21
Thread Games / Re: The corrupt a wish game
« on: August 29, 2015, 04:40:51 pm »
You never upgraded to Windows at all. You do have the most updated version of DOS 6 though!

I wish I knew how to hang glide.

22
Off Topic / Improv RP idea
« on: August 29, 2015, 03:16:22 pm »
I'm thinking of running a series of improv RP games. Don't worry about knowledge of any particular system or world setting or any of that - you will need precisely zero of that to play in these. :)

How it works:

Step 1: What are we working with?
Everyone not running the game calls off two things that must be incorporated into it, one idea per round in two rounds. This can be anything from a minor detail to something huge like a genre. Absolutely nothing called off prevents anything else from being called off, even if it sounds absurd for the two to coexist.

Step 2: Setting it up
The person running the game has 20 minutes to take that pile of ideas and use ALL of them to create a scenario. This will, of course, be VERY loosely defined.

Everyone else has 20 minutes to make a character, and has no idea what the scenario is because you're doing this at the same time! There are no dice or skill levels or any of that. Simply describe what you would make for the list of stuff that was called off. If numbers help you flesh out an idea, don't be afraid to use them, but they aren't going to plugged in anywhere.

Step 3: RP!
A whole bunch of random stuff just got called off, a scenario got cobbled together, and people slapped together a bunch of characters that they created on a moment's notice with a ridiculously vague idea of what they were building them for. So, now what? See where it runs! It could be awesome, it could be awesomely silly, it could be off the nearest cliff! Whatever it is though, it will most certainly NOT be something you've played before. :)

Some other details:
-This is primarily meant for one-shot RP sessions, but there's no reason an especially fun one can't be continued.

-This is ideal for medium-sized groups, probably 4-8 players. We'll want enough people that the initial rounds of idea calls result in some interesting chaos, but not so many people that the actual RP gets bogged down.

If you're interesting in trying this, please either post here, or contact me by other means.

23
Thread Games / Re: The 3 word story game - Round 1
« on: August 29, 2015, 02:41:44 pm »
caused the plot

24
CC General Discussion / Re: Tree of Savior
« on: July 31, 2015, 08:42:15 am »
4. Number of Testers and Selection Process
Quote
5,000 testers will be randomly selected from those who have logged in at least once since the Official Website’s renewal (June 25) to July 30 12:00 AM.

Looks like a no go for the rest of us for now, but good to see it's moving forward.

25
Introductions / Re: Greetings!
« on: January 18, 2015, 02:04:04 am »
Nice :)

26
Announcements & Such / Re: CC Server Upgrade
« on: November 17, 2014, 01:03:22 am »
I'm on 50ish hours/week until Nov 23, then the hell weeks start - definitely at least 6, possibly 7 days/week, 10-12 hours/day. That runs for 4 weeks, then it gets slightly less insane until a few days after New Year's, when things *should* drop back down to 40 hours for a while.

After that mess, I should have a good amount of time to get all of this stuff moving again. It's also possible I'll get lucky and find a better job before then... but I've been looking for over a year, so not likely.

27
Announcements & Such / CC Server Upgrade
« on: October 27, 2014, 01:30:30 pm »
Our hosting company now offers a much better server (4x RAM, 2x storage, 1.5x transfer, significantly better processor) at the same price, so we'll be upgrading to it for free. This will be at ~7 PM Eastern today (10 hours from this post). Because it does an image and copy, everything will preserved as is, so other than a couple of minor settings (mainly telling it to use the larger drive space allotment), there's very little I need to do other than wait for them to move it over and punch in a few settings. Expected downtime is less than an hour, probably not more than 30 minutes.

28
Order of Chaos (Guild, iRO) / Re: Guild Revival?
« on: October 26, 2014, 05:37:15 am »
Hmm, does Classic actually get events and such, or is it pretty much just a frozen 13.whateverthepatchbeforeRenewalwas server?

29
Other Games / Re: Guild Wars 2
« on: October 03, 2014, 02:28:13 pm »
Oh, and it's half price for a couple of days now. :)

30
Other Games / Re: Guild Wars 2
« on: September 23, 2014, 10:46:13 pm »
Also of note:
https://www.guildwars2.com/en/news/the-guild-wars-2-free-trial-week-begins-september-25/

It's free for a week for whoever hasn't played and wants to give it a shot.

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