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Topics - Trerro

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1
120 seperate spam accounts were registered, and all of them get by both the CAPTCHA and the random questions, which means someone in a sweatshop is being paid to completely bury forums in spam. We have switched to requiring admin approval for new accounts, as this is the only way to stop this.

Everyone is still welcome to join, everyone is still welcome to recruit anyone they'd like, no questions asked. The admin approval is purely to stop us from getting crapped on my mountains of spam.

If you see any spam accounts we missed, please either post them here or click report so we can nuke them from orbit.

2
CC General Discussion / Finding old members
« on: July 04, 2018, 09:09:29 pm »
If you're reading this shortly after I post it, odds are decent you got the mass mail that went out. Unfortunately, many of those forum accounts were created 8-10 years ago, and not many people update their contact info in their profile, so some emails bounced, some went into the void, and some are likely sitting in someone's spam folder, never to see the light of day.

However, many of us have each other friended in various other systems (Discord, Steam, Skype, etc), and various other games, know members IRL, or otherwise can reach many old CCers that our email server can't. If you know any such members that may be interested in coming back, please let them know we're up and running again... we'll probably get far more people through direct contact than the high AoE, low impact email burst. :)


3
General Development / Welcome to Game Dev
« on: June 25, 2018, 07:47:36 pm »
This is for discussion of all aspects of game development - sharing your project, asking for help, discussing techniques, discussing the medium in general, etc.

If you'd like a subforum for a major project (especially if it's mainly/entirely CCers building it, but it doesn't have to be), please ask and I'll make it.

4
Play-by-Post / The 1 minute explanation of what this forum is for
« on: June 25, 2018, 07:26:07 pm »
Play-by-post is exactly what it sounds like - an RP that runs a post at a time. This can range from simply a cooperative story, to a standard tabletop ruleset, just being run a post at a time.

Since each thread -is- the RP in question, anyone creating one should of course state the setting, rules, etc, in the initial post. If you're doing something more complex - say, a world where each thread is a play-by-post RP, but there's an overarching setting and characters, feel free to request a subforum to run that out of.

Anyone is free to run either type of RP here, as well as to discuss the medium, ask for help making characters, etc.

5
Freeform RP / Info and Discord RP server
« on: June 25, 2018, 07:20:52 pm »
The CC Discord RP server is at: https://discord.gg/JzMVQ6Z.

This is for freeform RP - generally more story-based, system-less stuff, where everyone simply says what they do. These can be GMed or not, depending on the setup. Feel free to discuss anything related to that type of RP here, whether or not it's being done through CC.

I've made this a separate forum from the tabletop system-based campaigns, as they tend to have a very different feel to them, and to play quite differently. If splitting the two seems pointless, please let me know, and I'll open a poll as to whether this should indeed be its own forum, or if we should simply have "play-by-post" and "everything else".

6
Tabletop Campaigns / Info and Discord RP server
« on: June 25, 2018, 07:12:57 pm »
The CC Discord RP server link is: https://discord.gg/JzMVQ6Z.

Welcome to the tabletop campaigns forum! Feel free to discuss any RP campaign you're involved in, whether as GM or player. Discussion of things that you're thinking of running is also fine, as are recruitment threads, and threads that simply discuss the hobby in general. Games discussed do NOT have to be CC-run.

If you are GMing a campaign of any kind, and would like your own subforum for it, simply ask, and one will be created.

7
Forge of Empires / Shameless recruiting link thread :p
« on: June 22, 2018, 12:22:24 am »
If you'd like to post your recruitment link, please do so here. If you're joining the game, please do it through someone's link... they get free stuff.

Mine is: https://en.forgeofempires.com/?invitation=9408739-en10-l&ref=player_invite_link

8
Announcements & Such / And we're up!
« on: June 22, 2018, 12:02:08 am »
Welcome back to all!

Our forum software was so old that there was no way to do a straight upgrade, so we had to do a whole lot of copypasta to get everything restored. All of the really glaring errors have been fixed at the time of posting this, but there's probably still a few more minor issues that haven't been addressed yet. If you find any, please let us know and we'll track down the bug.

Yes, I'm aware some colors need to be changed, we'll be toying with those over the next couple of days to get everything or at least almost everything in CC colors, ideally without making anything else invisible.

Please note that our logs were -not- preserved. For the most part, this isn't an issue, but it does have the side effect that nothing is marked read for anyone. This unfortunately means everyone will need to do a quick check through the forums for what they haven't read and want to, then click "mark all as read". This is a one-time issue; once you hit the button, posts will show read or not as expected going forward.

9
Announcements & Such / Major downtime and upgrade
« on: May 06, 2018, 05:29:56 pm »
The bad news: Our OS is ancient, and so is our forum software... to the point we can't even get security patches anymore. To fix this, we'll need to nuke the server from orbit and rebuild it. This will take quite some time.
The worse news: With Tinywarz, RO, and KoC all pretty much dead, activity here has dropped to near zero.

The good news: Sonya and I aren't stuck in the job from hell anymore, and actually have time to fix the server and get the community going again.

2 days after posting this, this website will go down for a very long period of time, including not even loading a homepage initially. Barring anything really unexpected happening, it will be back up by the end of this month.

Once we're back online, we're going to be putting in a large effort to contact as many old CCers as we can, as well as getting groups going in multiple games.

Our Discord is of course up and running, and will not be affected by the site going boom. If you don't yet have access to the Discord and would like to join, please ask pretty much any CCer by pretty much any means. (We don't post the link because we don't want to deal with spambots, but everyone is both welcome to join and invite others to it.)

10
There's a program called Discord. It lightweight, free, doesn't appear to have any ads, and seems to basically be what XFire should've been.

-You can create a server for a group, under which users can be assigned any permission settings, including allowing multiple admins.
-You can run multiple rooms, both text and voice, and they'll be under the same general side icon. These can also be sub-controlled, so if we need say... a more private room for strategizing as opposed to a public one that gets posted everywhere and is fully publicly accessible we can do that. It also allows to us split off general chat and RP, for those who are looking for one and not the other, or simply want them on separate logs. Rooms can be freely made and deleted, so if we need say... a temp room for one battle in one game, create, use, poof.
-It appears to support both the "Here's who's playing what" and the ability to run via overlay inside a game - the two main things that made XFire famous in the first place.
-It has a downloadable desktop client, downloadable phone client, and an in-browser version for when you're somewhere you don't want to or can't downloading.
-It puts everything into one icon, so you click the CC icon and there's all of our current rooms. No need to play the "where did that Skype room I haven't touched in a few days go" game?
-So far, I haven't seen any ridiculous start-up times, random crashes, rooms disappearing/renaming/changing owner for no good reason, random errors, or any of the many, many issues XFire had.

If you'd like to try it out, here's the site:
https://discordapp.com/

Here's the quick overview of what it does (including what it does that Skype won't):
https://discordapp.com/features

11
Announcements & Such / CC Updates
« on: September 19, 2015, 06:51:30 pm »
We have done (and are doing) several things to get us moving again.

1. We've launched a new site, toolsofchaos.com. This will eventually have several tools, scripts, etc for various games, as well as a wiki with info and guides on everything we play. The wiki is up at wiki.toolsofchaos.com. As it was *just* launched, there isn't much beyond a main page, but for anyone who'd like to start adding stuff, the software is ready to go. We may also try to become *the* Wiki for TW, which could help get us running. This can lead to all sorts of cool stuff, including a much more active site, a much easier time forming guilds and such, and us having an actual budget.

2. You may have noticed that our forum software version is waaaaaaaaaaaaaaaaaay outdated. This is largely because I was waiting for an API script to update to version 2, and our skin to likewise update. At the point, the second has happened, and it doesn't look like the first is ever going to. I'm going to start experiementing with v2 this weekend, and assuming it can convert our DB easily, we should soon be upgrading. If not, we're still upgrading, it's just going to take longer as I'll need to write a huge pile of SQL to do it manually.

3. With Tools of Chaos being a thing, we'll be simplifying chaoscluster.com's main page to focus on community elements - forums, chat, guilds, etc, with a link out of the toolsofchaos.com for the rest. ToC will in turn do the opposite. We're eventually looking to have accounts work on both, but this way, people can use either or both as desired.

Some minor things:
-The Iron Grip: Marauders forum has been nuked. The game was shut down several months ago, and the forum had a whole 2 posts in it, so there's no reason to keep it around.

-Everyone that was playing on the Minecraft server is currently stuck in jobs from hell and other weird schedules, so we've taken it back down. Restoring it (or starting up a new one) would take a matter of hours, and can (and will) be done as soon as there's any demand for it - we're simply avoiding paying a second server bill for something that isn't used.

-It may look like we're dead from the extremely low activity for these forums, but a good number of our members are in regular contact with each other, and we have most definitely NOT given up on CC.

12
Off Topic / Improv RP idea
« on: August 29, 2015, 03:16:22 pm »
I'm thinking of running a series of improv RP games. Don't worry about knowledge of any particular system or world setting or any of that - you will need precisely zero of that to play in these. :)

How it works:

Step 1: What are we working with?
Everyone not running the game calls off two things that must be incorporated into it, one idea per round in two rounds. This can be anything from a minor detail to something huge like a genre. Absolutely nothing called off prevents anything else from being called off, even if it sounds absurd for the two to coexist.

Step 2: Setting it up
The person running the game has 20 minutes to take that pile of ideas and use ALL of them to create a scenario. This will, of course, be VERY loosely defined.

Everyone else has 20 minutes to make a character, and has no idea what the scenario is because you're doing this at the same time! There are no dice or skill levels or any of that. Simply describe what you would make for the list of stuff that was called off. If numbers help you flesh out an idea, don't be afraid to use them, but they aren't going to plugged in anywhere.

Step 3: RP!
A whole bunch of random stuff just got called off, a scenario got cobbled together, and people slapped together a bunch of characters that they created on a moment's notice with a ridiculously vague idea of what they were building them for. So, now what? See where it runs! It could be awesome, it could be awesomely silly, it could be off the nearest cliff! Whatever it is though, it will most certainly NOT be something you've played before. :)

Some other details:
-This is primarily meant for one-shot RP sessions, but there's no reason an especially fun one can't be continued.

-This is ideal for medium-sized groups, probably 4-8 players. We'll want enough people that the initial rounds of idea calls result in some interesting chaos, but not so many people that the actual RP gets bogged down.

If you're interesting in trying this, please either post here, or contact me by other means.

13
Announcements & Such / CC Server Upgrade
« on: October 27, 2014, 01:30:30 pm »
Our hosting company now offers a much better server (4x RAM, 2x storage, 1.5x transfer, significantly better processor) at the same price, so we'll be upgrading to it for free. This will be at ~7 PM Eastern today (10 hours from this post). Because it does an image and copy, everything will preserved as is, so other than a couple of minor settings (mainly telling it to use the larger drive space allotment), there's very little I need to do other than wait for them to move it over and punch in a few settings. Expected downtime is less than an hour, probably not more than 30 minutes.

14
Other Games / Guild Wars 2
« on: September 21, 2014, 08:25:59 am »
Does anyone play this? I remember us having a few GW1ers, and it seems like the sort of MMO a CC-style guild would work quite well in, especially with a lot of us not having much in the way of free time - it's very much a game you play on your terms.

15
Tinywarz / TW is for sale for 5 grand... should we?
« on: September 06, 2014, 05:26:08 am »
We've certainly got enough people to run it, but some combination of us would need to chip in to add up to that amount, as I don't think any of us are sitting on that kind of money.

It was a great game, it would be cool to be able to revive it, and there's all sorts of stuff we could do with it, but of course, 5k could do a lot of other stuff too.

So, what do people think? Should we go for it?

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