A quick check of the cost of shared mod slots reveals:
There are 32 advanced mods, which would cost 80k to share.
There are 63 intermediate mods, which would cost 63k to share.
There are 56 simple mods, which would cost 14k to share.
In total, it would cost 157k FP to share all mods.
Here's how I think we should handle this:
Step 1: Get *all* simple mods shared. It's only 14k FP for the entire stack, we almost certainly have the strux between us, some of them are directly useful, and pretty much all of them are needed as premods for the better stuff.
Step 2: For the inter, advanced, and elite mods, divide them into high priority, medium priority, and low priority acquisitions.
Step 3: Acquire in this order
-High priority, inter
-High priority, adv
-Medium priority, inter
-Medium priority, adv
-High priority units (mainly stuff that isn't massively var dependant)
-High priority buildings (stuff we're constantly running out of and stuff used in personal bases)
-Low priority mods, inter
-Low priority mods, adv
Once we have all of the mod strux, we can then figure out what to do with the rest of the units and buildings. (We're going to be at 400-450k FP at that point, so it's a loooooong way off.)
As for the Improved Shield Generation, the general faction consensus seems to be that's it's complete crap, costing way too much power for what it does on a faction base, and being impractical at best for a drag base, both due to high drop costs, and the fact that's generally better to just keep moving vs thumped enemies.
Does everyone agree with this leveling plan, as well as the decision to delay the SGI until much further into the future?