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Chaos Cluster



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Messages - Skeeter

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1
Tinywarz / Re: TW is for sale for 5 grand... should we?
« on: March 28, 2015, 07:04:27 pm »
Is this still a thing?  I have some money I've been saving that I can chip in.

I'm on board with the idea.  It will give me something fun to do with all this game developer experience I've been building up.

I like a lot of Sonya's ideas, and I'd 100% be behind implementing some of that.  I'm more of a back end person, anyway, but I know my way around databases and whatnot, and I really think we can breathe life back into the game.  Hell, we did so once, before, when we gave PGF and Merc a third thing to worry about.

2
Kingdom of Loathing / Need a bit of help.
« on: April 14, 2014, 12:37:40 am »
It's been too long since I last played, and I cannot remember how to access clan chat on KoL, if there is such a thing.  Also, if someone could maybe suggest commonly needed items for clan stash, I could try to help rebuild that.

Thanks,
Sarah/Syrah/Skeeter

Edit: Would also super much appreciate Clan Basement access.

Edit 2:  I found clan chat, but no one is ever on, and I assume everyone is too busy to give me any kind of powers.  As much as I understand this, I am choosing to move on and start my own clan for my friends, who all want to clan dungeon with me.  I don't bear any malice toward you guys, but I really want to get moving on my Slime Hates It and Slime-Covered sets.  Thank you for your understanding.
Also, if I could ask that someone refund the Olympic Pool I donated, so that I may continue using it in my new clan, that would be great, but I'm not going to be a douchebag and demand it.

3
Kingdom of Loathing / Re: Clan?
« on: April 13, 2014, 04:14:55 pm »
Skeeter Melviden (#2216835)

Please re-add me and re-whitelist me.  I did buy us that Olympic Pool, and I was going to be pretty mad if that was gone.

4
Off Topic / Re: D&D Campaign Info
« on: September 22, 2012, 03:33:10 pm »
I don't know what the Complete Twink Series is.   I need filling in on that, unless this got off the ground and took flight while I was not looking.

5
Kingdom of Loathing / Re: Olympic swimming pool
« on: May 06, 2012, 08:23:44 pm »
I actually grabbed and installed one before you posted this, I think :)

6
CC General Discussion / Re: As per suggestion, A weekly D&D group.
« on: February 28, 2012, 04:27:24 am »
Glad this is still being looked at.  After lots of silence about it on the forums, I wasn't sure it was going to happen.  Sorry if I jumped any guns.

Also, the tool I mentioned has already sort of been nixed, as it's .NET-based, and wouldn't run on a Mac or *nix without considerable work.

Pretty sure rougdrok, Valsidor, Leeroy, and myself are interested in doing this, but I'd prefer they all make their own posts.

7
CC General Discussion / As per suggestion, A weekly D&D group.
« on: February 28, 2012, 02:39:21 am »
A number of us were reminiscing in xfire today about playing D&D before, and all wishing we had a community where we could once again play.  I mentioned that CC *is* a community, and that there are plenty of graphical and non-graphical virtual implements for playing the game, as well as plenty of online tools to store characters on, such as a Wikispaces site, or even, possibly, this forum if it got its own board.


There are a lot of ideas floating around; too many for just 4 people to decide on.  Additionally, we'd like to include as many people as want to play, possibly having more than one group as needed.

So far, we have the following penciled in:
1.  We all want to play D&D.  That much is certain.

2.  I am looking into a virtual tabletop called TTopRPG 2.0 which (I think) Leeroy found, trying to figure out if there's any nonsense involved with it that might make it unplayable or otherwise not useful.  If it's not okay, there's always Maptools and thousands of other things out there we could use

3.  Character storage would probably be online or something for the DM to have easy access to changes suggested/made by the players, and vice versa.

4.  3.5E seems to be what we're looking at using.

It's been acknowledged that we've discussed this before, but we never heard of anything coming of it, so we're bringing it up again.

8
Kingdom of Loathing / Re: Holy boris batman!
« on: February 15, 2012, 07:51:21 pm »
Actually, GPH, you will get bonus karma for that Trendy run if you started it before Valentine's Day of 2012.

Also, here is the wiki page for the Avatar of Boris run, in case people haven't tried looking it up, yet: http://kol.coldfront.net/thekolwiki/index.php/Avatar_of_Boris

9
Chaos Cluster / Re: Subfac
« on: January 30, 2012, 04:22:45 pm »
I like a satirical, similarly alliterative spinoff name, such as "Muddle Mass" or "Disorganization D-(something)."  Alternatively, we could go with an alliterative antonym for "Chaos Cluster," such as "Stability Solitude."

Or, more seriously:

What about just "Anomaly" for the name?

10
Minecraft / Re: Server Crashing
« on: October 10, 2011, 08:45:34 pm »
I looked into it, and couldn't find anything obvious, although I do notice some odd things in the logs.  Also, there were no crashes in the past 3 hours, in the middle of which was the time Bullseye claimed the server always goes down.

It's most unlikely that it was the portal setup Sonya did, as that should have crashed the server at most 1 time.

11
Minecraft / Re: IC2 for 1.8.1
« on: October 04, 2011, 07:26:00 pm »
As for the nukes and reactors, we can disable them from exploding, which might be wise.  alternatively, we can tone them down to only destroy themselves.  I don't know if there's a point in having one if we have to travel miles to work with them.  Teleporters are not a terrible option for that, but if a reactor does go chernobyl on us, off in the distance, it would more than likely take out any nearby structures (such as teleporters) with it.

Edit:  I forgot the initial reason for my post, which was to include instructions for installing IC2.

http://wiki.industrial-craft.net/index.php/Download#Setup

This part of the page has 6 downloads and a How to Install section.  Please follow the instructions there, as they are super helpful.

http://wiki.industrial-craft.net/index.php/Download#Client

Take the first download under the boldface word "Client" on this page, and put it in the folder "%Appdata%/.minecraft/mods"
That means not putting it inside of your minecraft.jar, as well as not extracting it.

12
Minecraft / Re: Are people happy with the current world?
« on: September 26, 2011, 06:55:02 pm »
I get your point, but when I tried to find anything to kill for food on our current map, I could not.  That's all I really meant by that.  I ended up starving most of the way to death, taking a slight tumble and dropping a day's work down a cliff from the ledge I fell too hard on.  Careless, I know, but if I'd found any food I would not have been in such a hurry to keep moving to look for some.

I don't mean to sound like an angry, gripey person about the whole thing.  I'm sorry.

13
Minecraft / Re: Are people happy with the current world?
« on: September 26, 2011, 05:01:23 am »
I tell you what.  I'll agree to a 48 hour period after the "birth" of a new server where we have nothing that we used to have.  However, once most people are set up and have chests in their houses and stuff, I would really like an op to give me the stuff on my list (Minus the village, of course.  I can find that if I have the other stuff).  All I really need is enough to A: Set up a temporary base to explore from and B: actually make expeditions.  Kinda hard to do on our current map.  I'm going to suggest Trerro a seed over xfire so he can review the known facts about it, and see if it's alright with him if we use it.

It has 2 known-located villages, both an easy walk from spawn, and plenty of flat terrain for us to find animals on.

14
Minecraft / Re: Are people happy with the current world?
« on: September 25, 2011, 11:14:55 pm »
My main effort in the IC world was building a fairly large castle out of several thousand cobblestone. I don't really keep track of my exact inventory (I just file everything into labeled chests and use as needed), but I did have hundreds of ore (mostly the common stuff, but some of the rares as well). This was more or less duplicated in the world doomed by xp orb crashes (although far less ore in that one as I didn't do much underground exploring). That's generally how I start out - get a good-sized home up, then get heavily into exploration and building. I'm not even going to think about the original server, where I had a metric asston of just about everything, even multiple stacks of natural obsidian.

Respawning our stuff is a double-edged sword. I'm not particularly keen on needing to harvest thousands of stones again (quarrying is definitely one of the most boring things you can do in MC), nor losing all of my stuff, but if we have everything back instantly, it puts us in completely a different league vs. new players that think they're joining a fresh world, as well as taking all of the excitement out of the new world. Dying is trivial when you've already got an enormous stash, and there's little desire to explore the new world when we have everything we need.


I disagree with this completely.  I didn't ask for "Everything I've ever lost," and you totally underestimated the amount of work Sonya has put into each iteration of our clan's IC servers.  This appears, to me, to be an unfair way of looking at things.  The deal is, we're going to lose everything, over and over again.  If I have to always get what I already had the hard way a bunch of times, I'm positive I won't want to play by those rules.  New players should know they are coming into an already established world; furthermore, it's not a pvp server where that would make a difference in a bad way.  Actually, I think having people already there with structures that new players are welcome to hole up in for the night in case of zombies would be to new players' benefits!  If someone's house gets creepered, or they fall in lava, I'm usually the first to permanently reassign my own materials to getting them back on their feet.  You know as well as I do that no community can exist without cooperation on some level.  All I'm asking is that you respect the amount of work others put into the game by recompensing them when they are forced to lose absolutely all of that work.  I'm sure a lot more people agree than you realize.

15
Minecraft / Re: Are people happy with the current world?
« on: September 25, 2011, 09:29:43 pm »
Sonya makes a lot of good points.

I lost about 20+ days worth of made/cooked food, and an entire village with an unlimited supply of food in it (6 or 8 farms, I never really counted them all) which I worked hard to find when the last world got corrupted by a so-called "unavoidable bug."  I hold no grudges, but I *would* like to live in an NPC village again, and I will dismiss any claims that because the villages have set rules to spawn, that they will be found easily.  As I said, I worked *very* hard to get to that village from the spawn, and it was a full minecraft day's journey from one safe place to another, semi-safe place.  A lot of preparations went into the trip, etc. etc.   All I ask is that if the world gets remade, I be given the resources to find another village, since I would still have the last one today if not for the bug.

People should post, somewhere, what they'd lose if/when the server got remade this time.  I am just going to post what I lost on the last world, in part.  I'm not going to post everything, just the things I feel I would like to have again.

1 NPC Village
40 Steak (or Beef, I can cook it again.)
15 Pork Chops (cooked or otherwise)
2 full stacks of Bread (or 6 stacks of Wheat)
2 full stacks of charcoal
1 Iron Pickaxe
1 Iron Sword
2 full stacks of cobblestone (Negligible if I can have the pickaxe)
1 full stack of wood (logs; any kind will do)
30 or so Saplings (any kind will do)

I wasn't kidding when I said I lost a lot when the world got remade, and this isn't a list of demands, nor some kind of ultimatum.  It's the recommendation that we Op a responsible party and have them /give the items people lose to this sort of thing back to them.  Besides, this game is still in Beta, and that means we could lose everything at any time, not just when there are updates.  We need a system for recovery of resources so that we don't spend as much time on rebuilding as we do on having fun.

Just a thought.

Edit: In my initial post, I neglected to mention the Saplings.

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