Chaos Cluster

Game & Guild Forums => Kingdom of Loathing => Power of Meep (Clan) => Topic started by: Galeesa on November 24, 2009, 06:50:06 am

Title: Slime tube
Post by: Galeesa on November 24, 2009, 06:50:06 am
While i may have items required for a run that would accumulate 2 nodules and a chamoisole.... i have not quite hit the lvl where i can handle all 6 slime hates it gear... on top of that, accumulating said gear has basically bankrupted me to the point where i can't buy the chamoix that i would need any way... i apologize that i looked long term and completely forget short term and mid term... but i wanted someone to go after a slime hates me outfit and i saw no progress from anyone else. so know i need to power lvl and any help you can add will help. i dont know how to power lvl past 13...so i'm asking for help on how to hit 30+ relatively quickly:P
Title: Re: Slime tube
Post by: GPH on November 24, 2009, 09:50:11 am
I don't really know how to powerlevel...my powerleveling all came from Shore'ing for the trophy (expensive) or just general adventuring in high level areas like the sea and Hobopolis

From a quick browse of the wiki page on powerlevelling (http://kol.coldfront.net/thekolwiki/index.php/Power_Leveling) your best bet seems to just be to carry on adventuring for a bit in the highest level areas you can.

At high levels it seems best for us to open hobopolis again and train with Richard which I think gives you [(stat/10)+2] to [(stat/5)+5] stats per adventure. But by the point that that becomes useful I think you'd have outleveled the Sea and Hobopolis considerably so you'd easily be a high enough level to do the slime tube. Hopefully :P

Edit - other useful pages might be this one (http://yfont.info/optl/) and the one (http://www.alliancefromhell.com/viewtopic.php?t=117) but I haven't actually checked them out myself so I don't know how useful/up to date they actually are :P

Edit edit - In addition, why are you having trouble? I don't actually know how monster stats scale when you level them but I thought it was a straight +1 per level *goes to check what class you are to see what damage you might be able of doing* ...hang on you're level 25, sorry I assumed when you mentioned level 13 that meant you were level 13 :P I'm an idiot :P

So can you just not physically beat the slimes? Divine noisemakers could do the trick but thatd be expensive for an entire run. If its just the slime effect thats killing you then just wipe it off :P Seeing as you splashed out on nodules I'm sure the rest of us can afford to sponsor the chamoix :P


Edit edit edit - From a thread on doing slime runs:

1) wear 0 ML outfit
2) get covered in slime
3) use free runaway
4) put on "slime hates it" outfit
5) adventure until covered in slime will kill you
6) repeat

Edit edit edit edit - a quick test showed that by entering combat, tattering away and then re-entering combat I couldn't get more than 10 turns of coated in slime. The wiki has info for 10-15 and 15+ turns of it so my guess would be that having -ML items on gives more turns? I dunno, couldn't find the info anywheres. So it seems this is going to be pretty tedious <_<
Title: Re: Slime tube
Post by: Galeesa on November 24, 2009, 04:35:18 pm
killing them is not the problem it's the first round :P

The Slime sprays you with a massive gout of corrosive goo.

 You acquire an effect: Coated in Slime
(duration: 5 Adventures)

 The Plague Cometh irritates the crap out of you and your opponent with his incessant high-pitched yapping.

The slime you're coated in eats into your flesh...
 You lose 1,105 hit points. (Slime damage)

^^and that's with only 5 pieces of my outfit on :( i guess i'm mostly complaining that i have to heal every turn :P a thousand hp is a huge hit (:
Title: Re: Slime tube
Post by: GPH on November 24, 2009, 07:42:29 pm
It doesn't do X damage. It does X% of your health damage (see wiki for details (http://kol.coldfront.net/thekolwiki/index.php/Coated_in_slime)). At 5 turns of the condition left it always does 132.5% of your health damage minus y% for slime resistance. Hence the thing I posted above:

1) wear 0 ML outfit
2) get covered in slime
3) use free runaway
4) put on "slime hates it" outfit
5) adventure until covered in slime will kill you
6) repeat

You use a tattered scrap of paper (or similar item) to initiate a combat and then leave without it counting towards the adventure count of the run. But you did get covered in slime by a 0ML slime meaning you have 10 turns of coated in slime, which does far less damage (1% for 10 turns, 7% for 9. 20% for 8 etc.). So now you put on your slime hating gear but because you're already slimed for more turns than the extra ML doesn't cause instant death. Adventure for as many adventures as you like but stop before the coat in slime counter reaches 5 (the point at which is starts doing over 100% damage without slime resistance.

Basically you could only ever take 1% of your health as damage each combat if you could be bother to fight, tatter, equip +ML, fight, unequip +ML and repeat, but that would be incredibly tedious and the tattered scraps would cost more than just healing :P My advice would be to have 0ML, fight, tatter, equip +ML, adventure until 7 turns of coated in slime left (you should have taken 72% damage), use a scroll of drastic healing, adventure again, use another scroll of healing. The counter should now be down to 5. If you have enough slime resistance gear to survive a 5 turn left hit then do so and use another scroll.

Still healing quite a lot but scrolls of drastic healing are way cheaper than tattered scraps so its cheaper in the long run and requires less swapping of equipment so is probably less tedious :P At least you're not healing EVERY turn :P

I can fund you for the short term but I can't see it should be all that expensive.

Semi edit in that I can't be bothered to go back through my post and correct it - Just realised I forgot to say you obviously have to wipe the coated in slime off when it gets to 5 turns so we would need to get the wipe things too which adds quite a bit to the cost :\

edit edit - Man I'm rocking the pointlessly long posts with multiple edits today :P It occurs to me that even with the extra few free turns, if you just keep the slime hating gear on, take the hit, heal with drastic healing and then wipe and repeat that will probably actually work out cheaper and without all the equipment changing shenanigans :P So fair enough, carry on as you were :P Maybe use KoLMafia and set the only active healing item as scrolls of drastic healing and the % health you want to be healed at. Then it should automatically heal you after each comat and you just need to wipe and initiate combat manually?
Title: Re: Slime tube
Post by: Galeesa on November 25, 2009, 12:51:06 am
that is certainly an idea... i guess i didnt quite get what you were saying in the first post :P i definitely had not thought of that. well, it looks like i'll be looking for that auto heal button :P thanks for the help
Title: Re: Slime tube
Post by: Galeesa on December 01, 2009, 05:22:20 pm
It looks like we're 65 adventures over getting ourselves our own nodule, but over 200 under getting the chamoisole and avelous... so i leave the mother slime to who ever can get the most +item on her or who ever wants to take a whack at her :) enjoy
Title: Re: Slime tube
Post by: Tyred on December 01, 2009, 07:24:31 pm
Good job, Gal!

If GPH has not already dispatched her before I get home, I will likely give it a shot. I have plenty of access to +item modifiers, but the trick will be surviving to see the fruits of our (your) labors.

Hopefully with the knowledge we've gained, we can get these things going more often and better. If only I'd been smart enough to prepare El Juan for such a task...

Tyred
Title: Re: Slime tube
Post by: Tyred on December 02, 2009, 12:26:11 am
Pardon my language, but MOTHERfarkER!

These were my active effects:

   Insulated Trousers (2)
   Well-Oiled (2)
   Go Get 'Em, Tiger! (2)
   Glittering Eyelashes (2)
   Woad Warrior (7)
   One Very Clear Eye (7)
   Heavy Petting (7)
   Red Door Syndrome (7)
   Supafly (7)
   Spooky Demeanor (7)
   Aspect of the Twinklefairy (7)
   Stenchtastic (7)
   Hot Blooded (7)
   Shamboozled (9)
   Rainbow Bright (9)
   Extreme Muscle Relaxation (9)
   Jalapeño Saucesphere (12)
   Tomato Power (12)
   Gr8tness (12)
   Phorcefullness (12)
   Elemental Saucesphere (12)
   Sugar Rush (12)
   Superhuman Sarcasm (12)
   Jabañero Saucesphere (12)
   Cock of the Walk (14)
   Incredibly Hulking (14)
   Down With Chow (17)
   Bilious (18)
   Grimace (18)
   Empathy (237)
   Fat Leon's Phat Loot Lyric (237)
   Polka of Plenty (237)

Intrinsics:
   Omphaloskepsis (∞)

Butt-rock hair and extra-mutated were also there, but expired at the end of the turn.
Title: Re: Slime tube
Post by: Galeesa on December 02, 2009, 12:58:36 am
OMG! no wonder she mopped the floor with me in under 2 rounds :P i was thinking that we could try to sell the skill... unless you would like it. i saw someone selling one in trade for around 350K. we'd just have to whitelist the buyer and then they kill a puttied slime and then they pay up and we bestow the item. i just want the slime hardened thingie because after a zap or 2... that puts the outfit at complete :)

that sucks... i must've done my math wrong :( i was certain we were in the range for the chamoisole :,(

can't wait until i can handle all 6 slime hates me gear, 45 lbs purse rat, bilious, grimace, and slimebreathe all at the same time :p

+720 ml, +22ml, +25ml, +25ml, +50ml... for a total of +842 ml. which would easily put us in range of 2 nodule runs every time :) now to just figure out the trick to it. after talking to gph, i've thought about uneqipping it all and cleeshing the slime giving me 9 turns of coated in slime and then equip it all adv until it hits 5 or 6 turns left... rinse and repeat :P
Title: Re: Slime tube
Post by: Tyred on December 02, 2009, 04:43:28 pm
I think the chamisole drops independently to run length (misleading in the wiki?). It will also probably never drop for me as I think you need Torso, and I do not have it.

Also, whoever next wants to beat her, I'll supply potions.
Title: Re: Slime tube
Post by: Galeesa on December 02, 2009, 05:58:44 pm
i completely forgot about needing torso awaregness :P what do you think about selling the skill in /trade?
Title: Re: Slime tube
Post by: GPH on December 02, 2009, 08:46:37 pm
It always seemed to me that selling things is /trade doesn't make much sense...people will surely just check the mall and refuse to pay any more than the lowest mall price, in which case you may as well just put it in the mall for the lowest price? Or am I missing something obvious?

And cleeshing doesn't add a turn to the slime count? How did I managed to miss that :P

Other than that we should probably make sure the next run that the thing gets squeezed as many times as possible (I totally meant to be forgot :\) but make sure people know that they need to be cleeshing. Every little bit helps and we were only a few turns short :P
Title: Re: Slime tube
Post by: Galeesa on December 02, 2009, 10:03:06 pm
the slime tube loot drops are just like the hobo loot where it's all untradeable. The clan hopping into finished tubes and using the 4-d camera with a captured slime was how i obtained most of my caustic nodules. And the only way to buy the loot with out adventuring in the tube is just that. Granted 350K may not be the going rate for the slime skill item, but it might be. the only way to tell is to try and get the random pms from ppl telling you that you are selling too high. :)
Title: Re: Slime tube
Post by: Tyred on December 03, 2009, 12:17:34 am
I won't be needing the skill, and really, anyone who will is an ascender. Currently, I'm the only ascender among us, and I don't yet need it. Once I get out of this Bad Moon kick, I'll see how easy/hard ascending softcore is for a while. I expect awesome things to abound.

Anyway, I have the alveoli, who wants them?

Tyred
Title: Re: Slime tube
Post by: GPH on December 03, 2009, 12:54:07 am
*facepalm* For some reason I was thinking that the alveoli were the item that gave the skill :P


*checks what the skill does* 350k? Wow people sure do have met to burn o.0
Title: Re: Slime tube
Post by: Galeesa on December 03, 2009, 03:55:19 am
i could use the alveoli if no one else wants them

edit:
and after talking to a few ppl, the skill item goes for 200k-250k...300k if you're lucky. but if we sell that after every run... we should be able to offset the cost of opening the tube

edit:
i sold it for 250k which has been added to the clan stash... this run is officially completed. We'll need about 4 or 5 more big bundles for the next run. I already purchased one. that run took 501 turns... so i'm assuming we'll only need 5 total
Title: Re: Slime tube
Post by: GPH on December 17, 2009, 11:11:47 pm
Quote
We'll need about 4 or 5 more big bundles for the next run. I already purchased one. that run took 501 turns... so i'm assuming we'll only need 5 total

Saw some cheapish

*adds 4 to clan store*
Title: Re: Slime tube
Post by: Galeesa on January 25, 2010, 04:04:10 am
Quick update for everyone interested. We completed our first profitable slime tube run yesterday :) We finished it in exactly 370 turns, awarding us 2 caustic slime nodules. Now we'll be able to fund more hobopolis runs as we master the tube repeatedly :p
Title: Re: Slime tube
Post by: Tyred on February 05, 2010, 03:24:53 pm
We've run like... 4 of these now. Gal goes through all the pain and agony, and I clean up the mess at the end with El Juan. I think we've scored a total of 17 alveoli, 8 nodules, and the gear and skill each time too. So, we're not doing too badly.

A few more of these from an uberbuffed El Juan, and maybe we'll open hobopolis again.

This could be a lot cooler if we had more people though...

Tyred
Title: Re: Slime tube
Post by: GPH on February 05, 2010, 04:34:49 pm
I've had a bit of a hiatus from KoL. Mostly because Mafia stopped working and I was too busy to figure out why :P Fixed it the other day so I'm available to lend a helping hand til I hit level 30 and ascend :)

I don't really know how I can be useful though unless you open hobopolis again :\ Once I get round to ascending I'll try to play my multi some more so that I can carry on helping out
Title: Re: Slime tube
Post by: Galeesa on May 12, 2011, 09:36:11 pm
I've been thinking about opening the slime tube to all for a run. There's been some interest amongst the clan. It would be a chance for others to get some slime covered gear if they're interested :p just a heads up so that those interested can post here and not miss out due to an early ascension :)
Title: Re: Slime tube
Post by: GPH on May 15, 2011, 07:09:49 pm
I'm still missing slime gear but I'm also pretty low an liquid cash at the moment (as per usual :P)

How much does it actually cost to set up a full set of slime gear?
Title: Re: Slime tube
Post by: Galeesa on May 18, 2011, 01:38:26 pm
depending on whether you want the cudgel and shield or the scythe... the rusty components will run around 100k at current mall prices, but that's everything all at once. After that a nodule for each piece, and those go for about 200k each.

Head: Rusty diving helmet > slime covered helmet > corrosive cowl

Hand: Rusty grave robbing shovel > slime covered shovel > villainous scythe (2h)

Hand: rusty piece of rebar > slime covered club > pernicious cudgel
off-hand: rusty old lantern > slime covered lantern > grisly shield

Pants: rusty metal greaves > slime covered greaves > corroded breaches

Accessory: rusty compass > slime covered compass > malevolent medallion

Accessory: rusty chain necklace > slime covered necklace > baneful bandolier
Title: Re: Slime tube
Post by: GPH on September 01, 2011, 09:15:08 am
Anyone up for some slime runs?

I've just hit level 30 so if the answer is no I'll just ascend :P
Title: Re: Slime tube
Post by: Skeeter on September 17, 2011, 02:36:56 am
I'm interested, if it's not too late.

In fact, I opened it last night with my own meat, trying to do a slow run to get chamoix bundles and convert some of my rusty gear to slime-covered gear, only to accidentally squeeze the first gall bladder I saw.  Oops.  Dx
Title: Re: Slime tube
Post by: GPH on September 17, 2011, 02:51:27 pm
My level 30 is still unascended due to real life stuff getting in the way so yeah I'm still up for some sliming.

There should be plenty of meat in the clan store for runs. :)
Title: Re: Slime tube
Post by: Skeeter on September 19, 2011, 01:27:23 am
Well, I did what I could for today, already.  I've been eating/drinking some, but not all, of the food/booze drops in there, as gross as they sound, for a little added ML to speed it up.  I might try tackling some more of it in 2-3 hours, depending on when maint is.
Title: Re: Slime tube
Post by: GPH on September 19, 2011, 11:01:55 pm
Gal or Tyred - do you guys both have the slime gear?

Fancy hooking us up with some nodules? :P
Title: Re: Slime tube
Post by: Skeeter on September 20, 2011, 02:26:17 am
Pretty sure the nodule gears are not good to use against the Mother Slime, since it raises ML and therefore how hard she hits and how high her hp goes, but I don't know for a fact.  What I do know is that she's the only thing left in there and kicking my tail to Hey Deze with all her slimiy powers. I think her HP should be around 2k-3k with all the turns it took me to get to her, according to her hp formula on the wiki.  That being said, I only have moderate or slight slime resistance and I have trouble hitting her.  I'm going to try buffing up as much as possible and attempting it 2-5 more times, and then I think I'm going to ascend, assuming I can still get some loots from this after I do.

Edit: Wow, I drank a ton of muscle-boosting potions to take advantage of my shield skill as a TT and to boost my damage, and found out the hard way Mother Slime has that damage adaptation that makes her mostly immune to a specific type of damage after taking 500 or more damage from it.  Well, I can only do 1 or 2 types of damage, so unless you guys think I might be able to Nuclear Breath her and then Turtle of the Seven Tails for the win, I don't see any possible way *to* win.

Edit again:  Yep, the Nuclear Breath + Spleen abuse + Turtle of the Seven Tails + tons of muscly saucepots and other goodies resulted in victory.  Hooray, my first Mother Slime down.

Edit x3: We got, as loot, a Slime-Soaked Brain, and a Hardened Slime belt.  Both of them seem pretty neat, but I have no idea what they are mainly good for.  I don't have a preference, and I'm wondering if the skill one (the brain) can be somehow sold to other players?  I seem to remember reading that somewhere.
Title: Re: Slime tube
Post by: Tyred on September 20, 2011, 11:35:11 am
@GPH: I do not have any slime gear. The only character I have entered the Slime Tube with is El Juan, and he is just buffed to the freakin' max to be able to take Mother Slime down in about 3 turns.

@Skeeter: You are correct in saying that adding any ML to Mother Slime is a bad idea. The Slime Hates It gear is NOT recommended for Mother Slime fights at all, because she will pwn the ever-loving-hell out of you.

For future reference, El Juan is still stocked and ready to go for another 34 Mother Slime fights, should they be warranted. He has just about every big buff in the game on him to effectively increase most of his stats by about 800% and he's got all the high-level spells to dispense damage in huge amounts. Just give me a shout and I'll see what I can do.

Tyred
Title: Re: Slime tube
Post by: GPH on September 20, 2011, 06:41:32 pm
Well I'm happy to put the time/meat in to equip my char with the slime gear. Its just that I can currently only get a base of around +150ML (+buffs and stuff which I didn't actually bother looking into yet).

Seeing as you need +550ML to get the first nodule thats way out of reach at the moment :-/

Any advice on how to get started? Or would the easiest way just to be hanging around in trade and asking if anyone is selling nodules? :P
Title: Re: Slime tube
Post by: Skeeter on September 21, 2011, 12:43:21 am
@GPH

I will help, in any way that I can.  In my first run, I *believe* I got every piece of rusty gear you can get, other than the one from the Mysterious Island Quest's Junkyard Subquest.  I'm onto my first Hardcore Ascension, now, so I'm out of commission on the Slime Tube for a while.  If it's possible to send people items from my past life, let me know how, and I'll get you the slimy sweetbreads (food) and fermented bile bladders (booze), each of which increases ML by 25 and Slime Resistance by 1 level.
Title: Re: Slime tube
Post by: GPH on September 21, 2011, 05:32:29 pm
It would cost me 2.5 million meat and a significant investment in time to reach the +553ML target needed to hit the nodule drop on my own...and by 'on my own' I'd need 5 gall bladder squeezes as well :P

Someone with 5 bits of slime hates it gear can get 2 for just the cost of opening the tube *is depressed* :P

I might just bite the bullet and buy some nodules. So far as I'm aware I won't actually have to leave the clan for that yes? The other clan just needs to whitelist me?

If I could request peoples help next time we open the slime tube to tickle as I've only got one piece of slime covered gear atm :D