Chaos Cluster

Game & Guild Forums => Minecraft => Topic started by: Trerro on October 19, 2012, 10:43:14 pm

Title: [October '12 Discussion and Vote] TerraFirmaCraft - Discussion
Post by: Trerro on October 19, 2012, 10:43:14 pm
For those not familiar with this mod, or who are but would like to read up on it more:
Wiki: http://wiki.terrafirmacraft.com/Main_Page
Site: http://www.terrafirmacraft.com/

There's 2 things in particular I think we should discuss here.

1. What kind of world are we aiming for in terms of initial spawn (starting biome, lots of land vs bordering water, etc)? I'll let people who have actually played the mod comment on this before I do... I know biome is more significant than normal with this mod.

2. What difficulty setting should we use? Hard might make the "hardcore survival" aspects of this mod more significant (most notably death by starving), but may also make an already hard mod a bit over the top. I'm nuetral on medium vs hard for this.

That's about all I can think of. If there's anything else you want discussed as well, you should of course post it.
Title: Re: [October '12 Discussion and Vote] TerraFirmaCraft - Discussion
Post by: Sonya the fox on October 20, 2012, 10:32:38 am
As long as we're on a fair sized island, minimum, for land available we should be okay.  On both worlds that I've played it on we did some exploring for an MC day or two before finally settling (on my SSP world I actually spent closer to a week).  Having access to water is actually extremely useful for two reasons: panning/sluices for ore, and fish.  Without fish we will tax the wildlife to local extinction and eventually starve ourselves as we don't know how to make the farming work, if it is at all functional.

As for difficulty, since we'll be on a server I'd say Medium, as then we stand a chance of recovering from starving and spiders won't outright kill us, just mortally wound for the skeleton behind the tree.  Hard 'can' be played, but on SSP where you can reliably fight things in melee combat.

Side note: we don't really need any other mods with this, unless you really want some kind of extra creatures to come and abuse us in the night.