Register
 

Discord server is operational: https://discord.gg/tnbbFAQ

Chaos Cluster



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Trerro

Pages: 1 2 3 [4] 5 6 ... 39
46
Wartune / Re: Leveling plan
« on: May 27, 2013, 04:37:00 pm »
Skill Tower
128k (8)
162k (9)
200k (10)
(level ^ 2 * 2000)

Vault
12.8k (8)
16.2k (9)
20k (10)
(level ^ 2 * 200)

Shop
147k for level 7
We haven't figured out the formula on this one yet

Altar
38.4k for level 8
We haven't figured out the formula for this either

Guild Level
56k
This one doesn't appear to have a formula.

47
Minecraft / How to join the server
« on: May 23, 2013, 12:57:06 am »
For experienced modders (If you're new to modding, skip to below the dashed line):

Step 1: Update Minecraft to 1.5.2, if it's not already there.
Step 2: Install the current version of Forge Modloader. Don't forget to delete META-INF. You may want to run the game to make sure it's working thus far.
Step 3: Add all 3 of the mods we're using to your mods folder.

And that's it, you're good to go.

---------------------------------------------------------------------------------------------------
Full directions:
Step 1: Update Minecraft to 1.5.2. You should be automatically promoted to do so on load, simply click yes and let it do its thing.
Step 2: You'll need to install Forge Modloader. Here's how:
-Download it from http://files.minecraftforge.net/ (the "universal" link). The exact version you grab isn't terribly important, I'd recommend the highest one on that giant list that's listed as being for 1.5.2, though in theory, any newer version will work too.
-Open your Appdata folder...
--XP: Start->run->%appdata%
--7: Start->Type %appdata% in your search box
-In .minecraft/bin you'll see minecraft.jar. Open this with WinRAR. (rarlab.com if for some reason you don't have that.)
-Also open the FML .rar with WinRar
-Drag and drop everything from FML into your Minecraft jar.
-Delete META-INF from the Minecraft jar.
-Run the game. You should get a popup from FML as it runs its initial setup. If nothing fails, you're good.

Step 3: Install the 3 mods we're using.
This is actually quite simple. In %appdata%/.minecraft is a folder named Mods. Simply dump all 3 mod files into there, and you're done - no need to extract or modify them in any way. The 3 mod links are:
http://www.minecraftforum.net/topic/1585216-thaumcraft-305c-updated-2152013/
http://www.minecraftforum.net/topic/1680480-15xforgesmp-bibliocraft-v123-bookcases-armor-stands-shelves-printing-presses-redstone-books-and-more-updated-05152013/
http://www.minecraftforum.net/topic/561673-152-the-twilight-forest-v1180-naga-updates-more/

http://chaoscluster.com/misccrap/ChaosCreeper.rar

48
Wartune / Leveling plan
« on: May 17, 2013, 02:58:29 am »
Our current leveling plan:

Level Up->Altar->Tower->Level Up...
repeating this cycle until everything but the shop and vault are 10. We will then get the shop to 10, and finally the vault. The vault was originally in the rotation, but now that everyone's rune storage is 1 big stack of 50 xp runes and not dozens of stacks of various types and levels, no one seems to be having inventory size issues.

If anyone would prefer to see something different, please let us know.

49
Off Topic / Re: D&D Campaign Info
« on: May 01, 2013, 08:28:57 am »
*scratches head*

Okie, so Kia can't do Sunday, Dak can only reliably do Sunday early, Kia can do M-R 7-11, and Dak can't reliably do M-R before 10.

Hmm...

50
Wartune / Reverse merge offer
« on: April 19, 2013, 01:53:20 am »
Apparently Ragnarok's upper half is merging into a megaguild, leaving a whole bunch of people behind, and the guy who took over doesn't have time to lead it, and doesn't want to leave behind a dead guild. He was looking for a guild with similar goals, found us, and offered to let us simply take over the guild, including letting us rename it. So we'd retain our name and leadership, but merge into them (they're higher level). It's basically a reverse merge.

Here was the conversation I had with their (temporary) guildmaster:

Him: How is your guild doing?
Me: Quite well, and growing
Him: How do you feel about members who aren't that active..Such as may not come on for 10 days or so?
Me: That's not a problem, there's plenty of room, and we know people have other stuff to do. We generally only kick after a full month, and even then if we haven't heard anything from them as to why they're gone (we assumed they've quit at that point). I'll make sure everyone knows you'll be in and out if planning on joining.
Him: How do you treat low level players?
Me: We generally try to help them, MPD assistance, first dibs on Tree resources, build advice and such when requested, and so on. Our main goal is to have good people in the guild. We're a community above all else, and have groups in a bunch of games. Power comes with time, and is secondary to having a fun group to play with.
Him: Great...that's what I was hoping to hear. In a few days our lvl7 guild building will be available. member fee $3500/week. Would you be interested in moving to Ragnarok as g m as the owner. You can change the name. there would be about 15 members there active between 2 days and 20days. The 12 or so daily actives will be merging with another guild.
Me: I'll need to talk to the rest of the guild to see what they want to do.
Him: Understandable. I am the acting g m. Our former g m has gone to make sure the new guild is ok. So far it looks good and I don't expect him to have a reason to jump back.  I can't stay as g.m. and I don't want the members to come back to a completely dead guild. Let me know what you decide. Thanks, Grimm
Me: Ok, will do. I should have an answer within a day or two. Thanks for the offer either way.
Him: k

As far as I can see...
Pros:
-We'd pick up 10-15 players, albeit many of them inactive. Still, we'd likely pick up at least one active member, and a few popping in and out.
-We'd get an instant boost to level 7, apparently with all buildings at 6, and likely a couple of 7's.
-We would retain name, leadership, everything. They're essentially merging into us, but we're using their guildhall

Cons:
-We don't actually know who any of these people *are*, and would likely not be able to meet more than a couple of them before doing this.
-All saved contribution would be forfeit since we're taking them over rather than pulling them in. This includes overall records (for the title).
-We'd have to successfully get OUR people moved over, which could be an issue with 1 or 2 of them.

51
Off Topic / Re: D&D Campaign Info
« on: April 12, 2013, 10:27:39 am »
It looks like everyone wants 7-11 or close to it, it's just a question of what day, as I don't think there's one that gets everyone from what's been posted.

Quote
May I invite Joe to play?

Yep.

52
Introductions / Re: Code is my weapon
« on: April 04, 2013, 08:06:46 am »
Welcome. :)

53
Off Topic / Re: D&D Campaign Info
« on: April 04, 2013, 08:04:36 am »
I can think of a few ways to make Squishy work, including one I'm going to PM because it's significantly more awesome if not expected. :)

As for schedule, it's largely a question of when everyone's open, I'm guessing a night on a weekend day works best, but don't know.

For everyone who's definitely playing, please post what times work for you, and if you haven't already, what you'll be playing (or what you're considering if thinking of multiple ideas).

54
Minecraft / How to join the server (old, not this one either)
« on: March 29, 2013, 07:42:27 am »
Short directions (for those familiar with modding):
Step 1: Install the current version of Minecraft
Step 2: Install the current version of Forge
Step 3: Add Twilight Forest to your mods folder

Detailed directions:
Step 1: Install the current version of Minecraft
-Simply run the game, it will auto-update.

Step 2: Install the current version of Forge
-http://www.minecraftforge.net/forum/index.php/topic,7053.0.html - Click on "direct" next to "universal".
-If for some reason you don't already have it, download WinRar at http://rarlab.com/download.htm.
-Open your %appdata% directory.
--Win 7: Type %appdata% into your search box on the start menu.
--XP: Start-run %appdata%
-Navigate to minecraft/bin/minecraft.jar, open this with WinRar.
-Also open the Forge .rar file.
-Drag and drop the entire contents of the Forge .rar into the Minecraft .jar.
-In the minecraft.jar, delete META-INF
-Run the game to complete the Forge install, it should say 3 mods are running.

Step 3: Install Twilight Forest
-http://www.minecraftforum.net/topic/561673-151-the-twilight-forest-v1170-updated-to-151-the-ur-ghast-awakens/ The download link is here.
-In %appdata%, you will see a folder named mods. Drop the .zip file for TF directly into it. Do not unzip it.
-That's it. You're ready to go. :)

55
Introductions / Re: O hai! o.o
« on: March 28, 2013, 05:51:22 am »
Meep, welcome! :)

56
CC General Discussion / Re: RO2 Beta Registration
« on: March 18, 2013, 06:29:05 pm »
Yep.

57
CC General Discussion / Re: RO2 Beta Registration
« on: March 17, 2013, 07:55:22 am »
I have that second issue... I got the email, but my account is invisible in WP, and the site does not list RO2 anywhere, so I have no download link. Can you post your DL link please, it'll probably work as long as I have the URL.

58
Introductions / Re: Greetings!
« on: March 03, 2013, 06:15:58 am »
Welcome back!

Sorry about that, we currently don't have a mail server so that's unfortunately sending to the void, and I need to fix that so we do. In the meantime, you do have me friended on XFire, so I could've just reset your pw to blargh and you could change it from there.

I think most of our ROers are waiting for 2 at this point, but we could always pop in from time to time. As for the manwha, I do have the first 10, but I don't think the rest of it ever got translated to English, which could make things tricky.

59
Thread Games / Re: The what would you do game.
« on: February 12, 2013, 11:49:59 am »
Probably use it about as much as the CC Facebook group gets used now. :P (I don't even remember who started it, who currently owns it, and whether it's been posted to in the last 10 months.)

Would would you do if the forums suddenly became sentient?

60
Thread Games / Re: The rhyming picture game
« on: February 12, 2013, 11:46:48 am »
I see a forum thread with a flame,
a mod will take that out of the game.


Pages: 1 2 3 [4] 5 6 ... 39