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1  General Forums / CC General Discussion / Looks like there's finally a viable XFire replacement on: May 15, 2016, 06:34:39 pm
There's a program called Discord. It lightweight, free, doesn't appear to have any ads, and seems to basically be what XFire should've been.

-You can create a server for a group, under which users can be assigned any permission settings, including allowing multiple admins.
-You can run multiple rooms, both text and voice, and they'll be under the same general side icon. These can also be sub-controlled, so if we need say... a more private room for strategizing as opposed to a public one that gets posted everywhere and is fully publicly accessible we can do that. It also allows to us split off general chat and RP, for those who are looking for one and not the other, or simply want them on separate logs. Rooms can be freely made and deleted, so if we need say... a temp room for one battle in one game, create, use, poof.
-It appears to support both the "Here's who's playing what" and the ability to run via overlay inside a game - the two main things that made XFire famous in the first place.
-It has a downloadable desktop client, downloadable phone client, and an in-browser version for when you're somewhere you don't want to or can't downloading.
-It puts everything into one icon, so you click the CC icon and there's all of our current rooms. No need to play the "where did that Skype room I haven't touched in a few days go" game?
-So far, I haven't seen any ridiculous start-up times, random crashes, rooms disappearing/renaming/changing owner for no good reason, random errors, or any of the many, many issues XFire had.

If you'd like to try it out, here's the site:

Here's the quick overview of what it does (including what it does that Skype won't):
2  News / Announcements & Such / CC Updates on: September 19, 2015, 06:51:30 pm
We have done (and are doing) several things to get us moving again.

1. We've launched a new site, This will eventually have several tools, scripts, etc for various games, as well as a wiki with info and guides on everything we play. The wiki is up at As it was *just* launched, there isn't much beyond a main page, but for anyone who'd like to start adding stuff, the software is ready to go. We may also try to become *the* Wiki for TW, which could help get us running. This can lead to all sorts of cool stuff, including a much more active site, a much easier time forming guilds and such, and us having an actual budget.

2. You may have noticed that our forum software version is waaaaaaaaaaaaaaaaaay outdated. This is largely because I was waiting for an API script to update to version 2, and our skin to likewise update. At the point, the second has happened, and it doesn't look like the first is ever going to. I'm going to start experiementing with v2 this weekend, and assuming it can convert our DB easily, we should soon be upgrading. If not, we're still upgrading, it's just going to take longer as I'll need to write a huge pile of SQL to do it manually.

3. With Tools of Chaos being a thing, we'll be simplifying's main page to focus on community elements - forums, chat, guilds, etc, with a link out of the for the rest. ToC will in turn do the opposite. We're eventually looking to have accounts work on both, but this way, people can use either or both as desired.

Some minor things:
-The Iron Grip: Marauders forum has been nuked. The game was shut down several months ago, and the forum had a whole 2 posts in it, so there's no reason to keep it around.

-Everyone that was playing on the Minecraft server is currently stuck in jobs from hell and other weird schedules, so we've taken it back down. Restoring it (or starting up a new one) would take a matter of hours, and can (and will) be done as soon as there's any demand for it - we're simply avoiding paying a second server bill for something that isn't used.

-It may look like we're dead from the extremely low activity for these forums, but a good number of our members are in regular contact with each other, and we have most definitely NOT given up on CC.
3  General Forums / Off Topic / Re: Improv RP idea on: September 01, 2015, 11:09:09 pm
It would be played via chat of some kind, likely Skype, because yeah, it wouldn't really work as a forum thingie. There's several nocturnal people in this alliance, myself included, so you mind find the timezones line up better than you expect. Smiley
4  General Forums / Thread Games / Re: The corrupt a wish game on: September 01, 2015, 11:07:12 pm
You receive a fancy, laminated bus pass, entitling you to a free ride anywhere in Somalia.

I wish I wasn't stuck in a ~55 hr/week job that's about to go to 72, then possibly 84 and 98.
5  General Forums / Thread Games / Re: The 3 word story game - Round 1 on: September 01, 2015, 11:04:50 pm
a rather silly
6  General Forums / Thread Games / Re: The rhyming picture game on: August 29, 2015, 04:43:37 pm
I see she has a lost lost twin,
but can she play the theramin?

7  General Forums / Thread Games / Re: Above you on: August 29, 2015, 04:41:39 pm
is much more powerful than a regular trampoline!
8  General Forums / Thread Games / Re: The corrupt a wish game on: August 29, 2015, 04:40:51 pm
You never upgraded to Windows at all. You do have the most updated version of DOS 6 though!

I wish I knew how to hang glide.
9  General Forums / Off Topic / Improv RP idea on: August 29, 2015, 03:16:22 pm
I'm thinking of running a series of improv RP games. Don't worry about knowledge of any particular system or world setting or any of that - you will need precisely zero of that to play in these. Smiley

How it works:

Step 1: What are we working with?
Everyone not running the game calls off two things that must be incorporated into it, one idea per round in two rounds. This can be anything from a minor detail to something huge like a genre. Absolutely nothing called off prevents anything else from being called off, even if it sounds absurd for the two to coexist.

Step 2: Setting it up
The person running the game has 20 minutes to take that pile of ideas and use ALL of them to create a scenario. This will, of course, be VERY loosely defined.

Everyone else has 20 minutes to make a character, and has no idea what the scenario is because you're doing this at the same time! There are no dice or skill levels or any of that. Simply describe what you would make for the list of stuff that was called off. If numbers help you flesh out an idea, don't be afraid to use them, but they aren't going to plugged in anywhere.

Step 3: RP!
A whole bunch of random stuff just got called off, a scenario got cobbled together, and people slapped together a bunch of characters that they created on a moment's notice with a ridiculously vague idea of what they were building them for. So, now meep? See where it runs! It could be awesome, it could be awesomely silly, it could be off the nearest cliff! Whatever it is though, it will most certainly NOT be something you've played before. Smiley

Some other details:
-This is primarily meant for one-shot RP sessions, but there's no reason an especially fun one can't be continued.

-This is ideal for medium-sized groups, probably 4-8 players. We'll want enough people that the initial rounds of idea calls result in some interesting chaos, but not so many people that the actual RP gets bogged down.

If you're interesting in trying this, please either post here, or contact me by other means.
10  General Forums / Thread Games / Re: The 3 word story game - Round 1 on: August 29, 2015, 02:41:44 pm
caused the plot
11  General Forums / CC General Discussion / Re: Tree of Savior on: July 31, 2015, 08:42:15 am
4. Number of Testers and Selection Process
5,000 testers will be randomly selected from those who have logged in at least once since the Official Website’s renewal (June 25) to July 30 12:00 AM.

Looks like a no go for the rest of us for now, but good to see it's moving forward.
12  General Forums / Introductions / Re: Greetings! on: January 18, 2015, 02:04:04 am
Nice Smiley
13  News / Announcements & Such / Re: CC Server Upgrade on: November 17, 2014, 01:03:22 am
I'm on 50ish hours/week until Nov 23, then the hell weeks start - definitely at least 6, possibly 7 days/week, 10-12 hours/day. That runs for 4 weeks, then it gets slightly less insane until a few days after New Year's, when things *should* drop back down to 40 hours for a while.

After that mess, I should have a good amount of time to get all of this stuff moving again. It's also possible I'll get lucky and find a better job before then... but I've been looking for over a year, so not likely.
14  News / Announcements & Such / CC Server Upgrade on: October 27, 2014, 01:30:30 pm
Our hosting company now offers a much better server (4x RAM, 2x storage, 1.5x transfer, significantly better processor) at the same price, so we'll be upgrading to it for free. This will be at ~7 PM Eastern today (10 hours from this post). Because it does an image and copy, everything will preserved as is, so other than a couple of minor settings (mainly telling it to use the larger drive space allotment), there's very little I need to do other than wait for them to move it over and punch in a few settings. Expected downtime is less than an hour, probably not more than 30 minutes.
15  Game & Guild Forums / Order of Chaos (Guild, iRO) / Re: Guild Revival? on: October 26, 2014, 05:37:15 am
Hmm, does Classic actually get events and such, or is it pretty much just a frozen 13.whateverthepatchbeforeRenewalwas server?
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