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1  General Forums / Introductions / Re: O hai! o.o on: April 08, 2013, 05:35:36 am
Ahoy there Jess.
2  General Forums / Introductions / Re: Code is my weapon on: April 08, 2013, 05:35:22 am
Howdy hey
3  General Forums / Off Topic / Re: D&D Campaign Info on: April 08, 2013, 05:33:47 am
Ideal for me would be like, sunday evenings. Latest I work on Sundays is like 7pm, and that way it wouldn't conflict with any of my other nonsense game nights I have going. Wednesday would also work, but during the week I can't reliably be home before 10pm, so..
4  Game & Guild Forums / Minecraft / Re: [October '12 Discussion and Vote] Tekkit + McMMO - Discussion on: October 24, 2012, 05:34:28 am
I haven't tried more paintings, but it could be neat. I do like to decorate!

Your ban list has a lot of the same things I was going to propose. Pretty much anything red matter is kind of insane. Even the armor, while not necessarily game breaking, is.. a little much.

I'd also say any auto-miner of any sort is a bad thing. Not only does it sort of.. take some of the fun out of gathering resources, but it's just plain ugly. Giant 9x9 holes to bedrock suck.. or the ones like Sonya's drill mining out the bottom 20 squares above bedrock is bad too. On a real world, and all that.

As for the dimensional anchor.. why even use it though? I think that thing looks unstable as hell, and a problem with it is.. if it DOES end up breaking the server, it's one of those things we may not be able to unbreak.

Why keep the same seed, Samm? Keeping the stuff that was built is one thing, but.. eh. I don't entirely like the seed we have. Snow and ice was cool ( I built a castle out of the stuff! ) but it's not entirely friendly for newbies.

Plus I believe that seed isn't that seed anymore anyway.
5  Game & Guild Forums / Minecraft / Re: [October '12 Discussion and Vote] Tekkit + McMMO - Discussion on: October 21, 2012, 01:13:32 pm
I hate to go with such a bland response, but I'm good with just about anything. I'd personally prefer to just start from scratch, but I do understand that Samm has done a hell of a lot more work on his various structures.. and if he keeps them it really doesn't effect if I rebuild from scratch anyway. As for a ban list, we should be able to fairly easily populate that. We'll just have to go through the various extreme ends of the mods and see what they can do.
6  Game & Guild Forums / Minecraft / Re: A server nuking on: October 16, 2012, 12:18:47 am
I'd go for one and three. Three would give me that building fix I loby.
7  Game & Guild Forums / Minecraft / Re: A server nuking on: October 11, 2012, 02:23:40 am
Seems like some weird semi-political shenanigans are going on. I'm not sure why or who, but we should really all do our best to remain civil and not split into full blown factions over something like this.

I mean seriously, it's mods on a minecraft server. The group dynamic that this group can field is way more important than any of that.
8  Game & Guild Forums / Minecraft / Re: A server nuking on: October 07, 2012, 10:43:25 pm
So, here's my thoughts on the current thing. I actually don't mind IC. As yall have pointed out, the game breaking stuff isn't really being used. The stability is my main turn off, along with the fact that there doesn't seem to be a whole lot of group play.

I mean, sure, there is convenience to being able to pop into your own private world and build things, and this had advantages over just playing single player because we can still share resources and go look at each other's stuff. I get that. At the same time though, Myst has sort of added this element I really don't like to the game. There was this really cool thing when I left my house on the main world and had to use the giant tower to navigate my way to Tre's castle. The first time I saw Sam's rail system, or that awesome cut away and mined out mountain.. thing. Sure, our builds might bump into each others, but the beauty of minecraft is that we have this gigantic world and we have plenty of room to do stuff in. Some of the charm of having to interact with other people is gone with Myst, and I don't really like it. Group build spots like the Nexus are essentially used as a room with teleporters to everything else, all in a safe little bubble.

There isn't really much of a sense of danger that I can see anywhere. I don't mean the sort of danger where you're hanging over a cliff building things.. that is cool too, so don't get me wrong, but I mean ... well that sprint from one house to another at night because you don't want to wait for day and would rather play dodge the creeper. The need to escape from a cave run with your inventory full of stuff and no idea where the surface is, rather than just throwing a book down at the bottom of a mine and warping out. Actually caving at all, for that matter, as opposed to making a super flat always day dense ores world or something and just stripmining to your hearts content.

More than anything though, my real issue has been with the crashes. IC has never been an especially stable mod. Myst was clearly causing problems as well. Nothing is more frustrating than taking an hour to fill up my inventory with metals only to have a server crash on the way out of the cave and lose it all. Or build a structure and have a crash take away two hours of work while also removing the items from your inventory. ( Both of these happened, by the way. ) Yeah, I could put creative on and just give myself stacks of mats, but I don't really want to have to do that. I just want the game to work.

I really think we should give something else a try. Not just for the above, but because it could be nice to get a fresh start on things and see some new stuff. We know what IC and RP and BC do. Plus, it's reasonably easy to make a backup of the server, backup our minecraft folders so we can just paste them back in to have all of our current mods reinstalled, and give something else a shot. Worst case, we put this one back in a week or two. Best case, we have fun. As is I'm not having fun on the current server. Wether that is the fault of the mods or just my own mood, meh, but there you have it.

There isn't any harm in discussing things. Throwing your arms up and refusing to have a discussion or give opinions without just dismissing the concerns of other people outright because you don't agree is no way to run a group server. If you refuse to discuss, you shouldn't have any right to decide whats going to happen either. But.. just my 2 cents.

In any case, that's how I feel about things and why. Take from it what you will. =p
9  General Forums / Off Topic / Re: D&D Campaign Info on: February 10, 2012, 04:00:12 pm
I also have a ventrilo sever we could use, if we did decide to do voice chat. Typing would probably be easier for in character interactions though, more defined actions, and so fourth.
10  General Forums / Off Topic / Re: D&D Campaign Info on: February 07, 2012, 02:01:32 pm
Huh. How bout that. I didn't know he was alive. That or his cell had finally been activated and he was off, I dunno, dooming the free world or something. Neat.

Also this. Because this.

11  General Forums / Off Topic / Re: D&D Campaign Info on: February 07, 2012, 02:58:23 am
Soo. Any thought to this still?
12  General Forums / Off Topic / Re: D&D Campaign Info on: January 08, 2012, 07:08:54 pm
Thanks to work and stuff, Any time after 10 pm eastern most nights would be just fine. Sundays I could do earlier, 7 pm on. Monday-Wednesday I do wow raids from 10-1, but I'm not sure how much longer I'll be playing this game, in all honesty.

Still, Ideally any day thursday-sunday?
13  General Forums / Off Topic / Re: D&D Campaign Info on: January 05, 2012, 09:23:08 am
Heh. I'm sure Sonya and my character are going to get along famously~

My own character idea is to reroll an old druid I had back in one of Trerro's older campaigns. It was a fox actually; no hybrid, but an actual, normal fox. Only, effected by another druid's Awaken spell, and thus intelligent.

I rather like druid for the whole.. healer with extra utility bit, personally. Gear tends to be tricky, but animals do have barding slots. Plus amusing roleplaying possibilities are endless.
14  General Forums / Off Topic / Re: D&D on: January 02, 2012, 07:26:28 am
I'm down! Been aching to re-roll my old druid.

Gotta loby having a flexible healing class, mm?
15  General Forums / Introductions / Howdy on: January 02, 2012, 07:25:09 am
Hi there! Figured I should finally get around to setting up an account on here, and all that.
I'm Don, friend of Trerro's. A couple of you might know me from the Minecraft server, as Blackblade1. Or a small eternity ago on Ragnarok as.. hell, I don't entirely remember. In any case, hey there folks.
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